Purists will balk, of course, but for those players who lack superhuman skills and therefore never got to see, say, the last section of Ghouls ’n Ghosts back in the day, these are really welcome additions. You can also tweak the number of lives you get, or the speed of the game in general. For the time being, PC gamers can get 30-50fps on high-end Intel CPUs (with some spikes to 60fps). Brilliantly, you can also rewind games at any point, so if you’re momentarily blindsided by a bazooka soldier in Commando, or succumb to a sneaky dragon suplex in Street Fighter II, you can quickly whiz the clock back and have another bash. There are added features too, including the ability to save games where you like – an option we’ve become used to from all the recent mini consoles. All the games are beautifully presented with a range of display options allowing you to play them on a virtual arcade cabinet or in a standard view, adding scan lines or softening the pixels to get exactly the visual effect you prefer.Īs an ex-writer for Edge magazine in the 1990s, where editor Jason Brookes insisted that all shooters were played in tate (vertical) mode, it’s great to see you can flip many of the games on their side – perfect for those with monitors on rotating stands who wish to play Vulgus, Legendary Wings or any of the 19XX titles in the screen orientation they were intended for.
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Arcade Stadium allows you to select between the English or Japanese ROMs (ie the original game code) for each release, and while Capcom’s RE Engine has been used to code the emulator, it seems the open source MAME engine has also been employed for some aspects. The emulation is pretty strong, and certainly accurate enough for most players. Ghouls ’n Ghosts … your chance to see the end. There’s no Darkstalkers or Dungeons & Dragons: Tower of Doom, and I’d definitely like to have seen X-Men: Children of the Atom or Marvel vs Capcom: Clash of Super Heroes, but the hope is that Capcom will expand on the roster in future. Some fans have been upset at surprising omissions. There are also two games – Progear, created by bullet hell specialist Cave, and 1944: The Loop Master – that have not been available on console before, which is a treat for shooter completists. Street Fighter fanatics are well served with three incarnations – Street Fighter II, as well as Hyper Fighting and Super Turbo (the latter being the iteration preferred by the dev team themselves). The acrobatic aeroplane shooter 1942 and several of its sequels the spatially innovative scrolling adventure Strider the rock-hard gothic horror thriller Ghosts ’n Goblins and the thudding brawler Final Fight, with its gigantic muscular characters and richly coloured backstreet settings, like some interactive straight-to-video action flick. Photograph: CapcomĪmong the current collection there are plenty of genuine legends.